Announcing Stride 4.3
Vaclav Elias
Stride 4.3 brings .NET 10 and C# 14, Bepu Physics, Vulkan compute shaders, custom assets, cross-platform build strides, mesh buffer helpers, Rider/VSCode support, and performance and stability fixes.
4.3Release
Free. Cross-platform. Open source. A game engine for building all your apps.
Vaclav Elias
Stride 4.3 brings .NET 10 and C# 14, Bepu Physics, Vulkan compute shaders, custom assets, cross-platform build strides, mesh buffer helpers, Rider/VSCode support, and performance and stability fixes.
4.3Release
Vaclav Elias
Distant Worlds 2, the sequel to the acclaimed 4X strategy game Distant Worlds: Universe, was developed by Code Force and published by Slitherine. In this blog post, the developers answer key questions from the Stride community, offering insights into their experience using the Stride engine to bring their ambitious galaxy-spanning strategy game to life.
GameStrategy4X
Youness KAFIA
In this second part we're going to dive deeper in how the current SDSL compiler works and how we are improving on it for the SPIR-V compiler. This will be a sort of personal log book of my research on the subject.
.NETShaders
Parham Gholami
With so many free and open-source game engines out there, where do you even start?
Education
Vaclav Elias
Stride contributors are thrilled to announce the release of Stride 4.2, now fully compatible with .NET 8 and leveraging the latest enhancements in C# 12. This release brings significant improvements in performance, stability, and developer experience.
4.2Release
Youness KAFIA
In this first part of a new series of blog posts, we will learn more about Stride's shader system, its limitations and how to make it better thanks to a very useful shader language called SPIR-V. This will be the first step in implementing a new and better shader system.
Don't forget to checkout part 2!
.NETShaders
Martin
Let's take a closer look at the DiagnosticAnalyzer feature added in Stride.Core.CompilerServices. This feature offers real-time code analysis in your IDE, enhancing your workflow.
.NET
Aggror Jorn
On October 7th, a community meeting was held addressing new user influx, planning the release of Stride 4.2, contingent on the .NET 8 launch.
.NETMeetingAvalonia
Marian Dziubiak
Let's take a closer look at why currently you can't set private members of scripts and components in the Stride Editor and explore the options to change that in the future.
.NETEducation
Vaclav Elias
Explore the key differences between Unity and Stride, a C#-based, open-source game engine powered by .NET 6 (soon .NET 8). Learn how Stride's flexibility and native .NET support offer a unique development experience.
.NET